Designing Programmes

Karl Gerstner






Pre-Reading Context

Creating consistent design across multiple assets requires systematic methodology. Gerstner's concept of "designing programmes" (systems) rather than individual pieces provides the framework for scalable design thinking.

Key Comprehension Questions

  1. Programme vs. Product: What does Gerstner mean by designing "programmes" instead of individual designs? How does this change the designer's approach to problem-solving?
  2. Systematic Thinking: How does Gerstner's methodology ensure consistency while allowing for variation? What are the key components of his systematic approach?
  3. Rules and Flexibility: How does creating systematic rules actually increase creative freedom rather than limiting it? Provide examples from the text.

Connection to Current Work

  1. Collection Development: You're creating 25+ assets for your digital collection. How would you apply Gerstner's "programme" thinking to ensure visual consistency while maintaining individual asset interest?
  2. Component Systems: How do Gerstner's principles relate to modern design system thinking (like atomic design or component libraries in Figma)?

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Prof. Jesse Seegers
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