Project 3: Conference Mobile Website Interface
Project Overview
Design a mobile website interface for your Art + Technology conference content from Project 2 using Figma. This project translates your conference brand from Project 2 into an interactive digital experience, teaching mobile-first design principles, user experience design, and digital prototyping while maintaining brand consistency across different media.
Timeline: Classes 22-28 (November 17 - December 10)
Weight: 20% of final grade
Learning Objectives
In this project students will:
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Apply mobile-first design principles to create responsive, touch-friendly interfaces
- Translate a brand’s visual system across media while maintaining visual consistency and brand recognition
- Develop user experience thinking through content organization, user flow, and interaction design
- Gain fluency in Figma for interface design including components and interactive prototyping
- Practice content prioritization for mobile contexts and limited screen space
- Create professional digital portfolio pieces that demonstrate systematic design thinking across multiple media
Brand Translation Framework
Conference Brand Continuity
Your mobile website must maintain visual and conceptual consistency with your Project 2 poster:Visual System Elements:
- Color palette: Same colors, adapted for digital display and accessibility requirements
- Typography: Same font families, sized for mobile screen readability
- Visual approach: Same overall aesthetic and design personality
- Content: Same conference information, reorganized for mobile user affordances
Mobile-Specific Adaptations:
- Touch-friendly interaction - buttons, links, and navigation sized for finger taps
- Screen size optimization - content prioritized for small screens and vertical/horizontal scrolling
- Visual affordances - clear visual cues showing users how to interact with elements
- Interface conventions - familiar mobile navigation patterns
Content Reorganization Strategy
Transform your poster content for mobile user goals and interface design principles:Key Interface Design Concepts:
- Chunking: Breaking complex information into digestible, organized groups
- Information architecture: Logical organization and labeling of content
- Content prioritization: Deciding what information users need first, second, third
- User flow planning: Mapping the path users take through your interface
Primary Mobile User Needs:
- Quick information access - event details, location, registration
- Schedule browsing - session times, speaker information, workshop details
- Contact and sharing - easy ways to register, get directions, or share event details
Content Hierarchy for Mobile:
- Essential information - Date, location, registration
- Speakers and sessions - key attractions and main programming
- Detailed schedules - comprehensive programming information
- Additional resources - registration, sponsors, contact information
Project Timeline & Phases
Draft 1:
Content Organization & Lo-Fidelity Wireframes
Due: Class 24 (November 24)
Format: Lightning review in Figma, group feedback on user flow and organizationDraft 2:
Hi-Fidelity Design Development
Due: Class 25 (Group A) / Class 26 (Group B) - December 1/3
Format: Individual desk critiques + peer-to-peer critique groupsFinal:
Interactive Prototype & Brand System
Due: Class 27 (Group A) / Class 28 (Group B) - December 8/10
Format: Final critique presentation - complete conference brand system (Poster + Mobile Website)Draft 1: Content Organization & Lo-Fidelity Wireframes
Content Strategy & Information Architecture Planning
Before opening Figma, plan your mobile website structure using interface design principles:-
Content Chunking & Prioritization
- List all content from your Conference Poster
- Group related information into logical chunks (speakers together, schedule together, etc.)
- Rank by importance for mobile users: Critical → Important → Nice-to-have
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Information Architecture
- How many screens will your website require?
- What content chunks go on each screen?
- How do users navigate between different information sections?
- What affordances will guide user interaction? (buttons, links, visual cues)
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User Flow Mapping
- Primary user journey: Discovery → Essential Information → Registration/Contact
- Secondary journeys: Schedule browsing, speaker information, location details
- Navigation patterns: How users move through your content organization
Lo-Fidelity Wireframing in Figma
Create 3 different organizational approaches for your mobile conference website.Technical Setup:
- Mobile frame size: iPhone 16
- Figma file organization: Use the page titled " Website Draft 1"
- Wireframe style: Grayscale boxes, placeholder text (Lorem Ipsum), simple shapes
- Focus on: Information organization and user flow, not visual design
5 Possible Wireframe Approaches:
- Approach A: Single long-scrolling page with all content
- Approach B: Multi-screen navigation with main menu and sub-pages
- Approach C: Card-based interface with content organized in digestible chunks
- Approach D: Timeline/schedule-focused organization highlighting temporal information
- Approach E: Visual/gallery-focused approach emphasizing artwork and speaker imagery
Content Requirements:
- Every content element from poster must be accounted for in wireframes
- Navigation elements clearly indicated (buttons, links, scroll areas)
- Visual affordances specified (what looks clickable, scrollable, or interactive)
- Information chunking demonstrated through grouped content areas
- Visual hierarchy indicated through different box sizes and positioning
Presentation & Feedback
- Share Figma link for group review and feedback
- 2-minute presentation explaining your content organization strategy
- Peer feedback session on user flow logic and content prioritization
Draft 1 Assessment Criteria
- Content Organization (55%): Clear user flow logic, appropriate information prioritization for mobile context
- Wireframe Exploration (45%): Five distinct approaches showing systematic thinking about mobile interface possibilities
Draft 2: Hi-Fidelity Design Development
Design Development Process
Select your strongest and/or preferred wireframe approach from Draft 1 and create 3 hi-fidelity design variations:-
Typography-Focused Version
- Emphasize text hierarchy and readability on mobile screens
- Apply your conference typography system adapted for mobile display
- Focus on clear information communication and easy scanning
- Use white space and text sizing strategically for mobile reading
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Visual-Rich Version
- Integrate conference artwork and speaker imagery prominently
- Balance visual content with essential text information
- Create engaging visual experience that reflects art + technology theme
- Consider image loading and performance on mobile devices
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Interface-Focused Version
- Emphasize clear navigation and user interface elements
- Design obvious affordances showing users how to interact with content
- Focus on familiar interface conventions and intuitive organization
- Use effective chunking to organize complex conference information
Figma Skills Application
Apply mobile interface design techniques learned in Class 22:Layout Techniques:
- Auto Layout: For organized text and content areas
- Grid systems: Consistent spacing and alignment using Figma's layout grids
- Component creation: Design your own buttons, cards, and interface elements (don't use existing libraries)
- Visual hierarchy: Clear information organization through size, color, and positioning
Mobile Interface Design Principles:
- Touch target sizing: Minimum 44px for buttons and interactive elements
- Text legibility: Minimum 16px for body text, appropriate sizing for mobile reading
- Navigation patterns: Clear, familiar ways for users to move through content
- Content chunking: Logical grouping of related information for easy scanning
Brand System Application
- Color adaptation: Conference colors optimized for screen display and accessibility
- Typography scaling: Poster fonts adapted for mobile screen reading
- Visual consistency: Same design personality expressed through mobile-appropriate techniques
- Content voice: Same conference tone and messaging in mobile-optimized format
Technical Requirements
- Work in organized Figma file with clearly labeled frames
- Connect all screens using Figma's prototyping tools
- Create your own interface elements - design buttons, cards, navigation rather than using existing libraries
- Use Auto Layout for organized content areas
- Apply consistent spacing using grid systems for professional appearance
Draft 2 Assessment Criteria
- Hi-Fidelity Design Quality (35%): Professional mobile interface design showing strong visual hierarchy
- Brand Translation (30%): Effective adaptation of conference brand for mobile while maintaining consistency
- Mobile UX Application (25%): Appropriate mobile interface conventions and usability considerations
- Figma Technical Skills (10%): Effective use of components and layout tools
Final: Interactive Prototype & Complete Brand System
Interactive Prototype Development
Transform your strongest hi-fidelity design into a working interactive prototype:-
Navigation System
- Connect all screens using Figma's prototyping tools
- Logical user flow from homepage through registration/contact information
- Clear affordances - users understand how to move through content
- Return/back functionality for multi-screen approaches
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Interactive Elements
- Clickable buttons leading to appropriate screens
- Clear visual cues showing what's interactive vs. static
- Scroll behavior for long-form content areas
- Simple transitions between screens (slide, fade, smart animate, etc.)
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Interface Design Application
- Touch-friendly interactions sized and spaced appropriately
- Familiar navigation patterns that users expect on mobile devices
- Visual hierarchy that guides users through your content effectively
- Content chunking that makes complex information digestible
Complete Conference Brand System
Present your poster + mobile website as a cohesive professional brand system:System Documentation:
- Brand overview: Conference concept, audience, and values
- Visual identity guidelines: Color usage, typography rules, visual treatment standards
- Information architecture: How content is organized and chunked across different media
- Interface design decisions: How your mobile design uses affordances and navigation patterns effectively
Professional Presentation:
- Conference poster (final version from Project 2, potentially revised)
- Mobile website prototype (interactive Figma prototype with working navigation)
- Mockups and applications: Both poster and mobile interface shown in realistic use contexts
- Process documentation: Evolution from initial concepts through final brand system
Final Presentation Requirements
For December 8/10 Final Critique:- Interactive prototype: Working Figma prototype link demonstrating full user flow
- Brand system overview: Both projects presented as cohesive conference identity
- Process documentation: Clear evolution showing systematic design development
- Professional mockups: Realistic applications showing poster and mobile website in context
- 5-minute presentation: Explain conference concept, design decisions, and brand system thinking
Final Assessment Criteria
- Interactive Prototype Quality (40%): Working navigation, appropriate mobile UX, effective user flow
- Brand System Coherence (35%): Successful translation of conference identity across poster and mobile media
- Process Integration (25%): Clear demonstration of iterative design methodology and systematic improvement across both projects
Technical Guidelines
Figma File Organization
- Organized pages: Draft 1 Wireframes, Draft 2 Hi-Fi, Final Prototype, Process Documentation
- Created interface elements: Your own designed buttons, navigation, and content areas
- Prototype links: Share prototype link, not design canvas link for final submission
Mobile Interface Standards
- Screen size: iPhone 16 (393 × 852px) or equivalent standard mobile dimensions
- Touch targets: Minimum 44px × 44px for all interactive elements
- Text sizing: 16px minimum for body text, larger for headlines and important information
- Spacing: Consistent margins and padding using 8px or 16px grid system
Prototyping Best Practices
- Logical flow: Every interactive element should lead somewhere meaningful
- Consistent navigation: Clear way to return to main navigation from any screen
- Complete content: All placeholder content should be replaced with actual conference information
- Clear affordances: Visual cues that help users understand how to interact with your interface
Cross-Project Integration
- Visual consistency: Mobile website should feel like natural extension of poster design
- Content coordination: All information should be consistent between poster and mobile versions
- Brand recognition: Conference identity should be immediately recognizable across both media
Assessment Rubric Summary
| Phase | Weight | Key Criteria |
|---|---|---|
| Draft 1 | 30% | Content organization, wireframe exploration, user flow planning |
| Draft 2 | 30% | Hi-fidelity design quality, brand translation, mobile interface application |
| Final | 40% | Interactive prototype functionality, complete brand system presentation, process integration |
Re-cap and Success Strategies
Content Strategy
- Maintain brand consistency while adapting content for mobile interface design
- Use effective chunking - group related information for easier mobile browsing
- Apply content prioritization - what conference information do mobile users need first?
- Plan clear user flows - logical paths through your interface organization
Design Process
- Start with wireframes before visual design - organize content and user flow first
- Study mobile interface conventions - users expect certain navigation patterns and affordances
- Test your prototype regularly - ensure navigation works logically throughout development
- Integrate feedback systematically - use critique insights to improve interface organization
Technical Skills
- Master Figma fundamentals through provided tutorials and mobile interface examples
- Design your own interface elements - create buttons and navigation that fit your conference brand
- Prototype incrementally - add interactivity step by step, testing each connection
- Focus on clear affordances - make it obvious to users how to interact with your interface
Brand System Thinking
- Maintain conference identity while optimizing for mobile interface design
- Consider media relationships - how do poster and mobile website work as a system?
- Document design decisions - explain how you solved mobile-specific interface challenges
- Connect to your broader design learning - consider how this work builds on concepts from other classes or relates to mobile interfaces you use regularly
Remember: Successful mobile interfaces serve user needs first! While maintaining your conference brand identity, prioritize clear navigation, accessible content, and intuitive user experience. This project completes your conference brand system and demonstrates your ability to think systematically across multiple design media.